The end result is prettier games with simple game play. What is the difference in support and user bases? Game Salad seems to be targeted toward iOS, both in gaming and development communities. How do they rate on functions today? Stencyl has a better user interface than GameSalad. I’d say look at the lifetime costs, but I do not think we should project any game engine’s life ahead more than the next version. One of the benefits of Game Salad is that the fee is once and done Stencyl charges an annual fee to keep using it. I suppose Khan Academy does not count as being a student. What do you think of Game Salad and Stencyl? Game Salad is probably cheapest it is around three hundred dollars one time to buy for most people, less than that if you can prove you are a student. And Game Maker is arguably harder to use. So why are you not just endorsing Game Maker? One of the cons of Gamemaker is the price.
Depending on the Game Maker version you get, you can publish for PC gaming, iPhones, Androids and even the web. Game Maker uses GML as its programming language, and it is not hard to learn.
Other game development engines talk about letting you alter those parameters, but then do not have the free tech support to fix it. Game Maker debugging for anything else is tricky. Game Maker skips the need to manage memory and threads. Considering all these tools are the game development engines for those who do not code, that’s a strong plus. Put some faith and support them, I am sure one day stencyl will be for 2d what Unity is for 3d.What do you think of Stencyl vs GameSalad vs Game Maker Studio? One of the benefits of Game Maker Studio, is that it is very simple for things people think should be simple, like picking out animations and sound files. There are times when the occasional bugs make me want to kill someone, but if you have worked on your own game engines, you would know how things could be worse.įinally, i would say people at stencyl have some great stuff going on. I have used stencyl's first released version, to the latest one, and I have seen it grow leaps and bounds since then. Maybe there are other reasons to it, but still i find it odd.Įveryone has their own requirements from a game engine, and after trying everything i chose to stick with stencyl. If game maker was as good on mobiles as they claim, we would probably see the entire GM arcade on the appstore. I know game developers who had made kickass games with Game Maker, but migrated out of Game maker to port their games to iOS. Stencyl games are more successful than GM games on the appstore. This is one of the best features in stencyl.
Stencyl instead uses blocks which is essentially scripting, but drag and drop like blocks in GM. Game Maker gives you two modes of scripting, custom blocks and direct GML script. This is something no other dev hub has achieved till now.
I often went there to play games as a gamer, than as a developer. Game Maker had a really cool Arcade where they promoted the work community did, and allowed you to upload screenshots etc of games, and get systematic reviews too.
You could find code of almost all successful game maker games and engines, as they called it open source and save a lot of time. Game Maker has always had an elite and generous user community. Unfortunately, the stable version of Game Maker had lesser bugs than the stable versions of Stencyl. Also GM had better resource management and editing. There are some features in Game Maker(like dynamic zoom) which Stencyl sill doesnt have. For iOS games, stencyl is more ' direct' than game maker and in terms of development pipeline.
If you compare the PC/Mac versions of both, i'd say Game maker is as good as Stencyl. I have not tried the newer versions of Game maker, the ones which promised easy mobile exports, because by then i had established a comfort zone with stencyl. I have not used Scirra and Torque, maybe u wanna give them a try. I have used Game Maker for about an year, when it was at its peak.